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121. CCP directly and secretly gifted SOMER Blink 30 Ishukone Scorpions (~450 billion... - in EVE General Discussion [original thread]
If this maneuver is meant to create hate war and scams: success Content being added since 1997 successfully, by CCP Gäó
- by Sergeant Acht Scultz - at 2013.10.05 16:10:00
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122. Paying Concord to Gank Scammer - in EVE General Discussion [original thread]
Domanique Altares wrote: My Dream wrote: Domanique Altares wrote: How about you not fall for scams? so you think scamming should be the only risk free money maker in eve =p It's hardly risk free. It takes time and isk to cultivate...
- by Sergeant Acht Scultz - at 2013.10.05 16:05:00
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123. Paying Concord to Gank Scammer - in EVE General Discussion [original thread]
My Dream wrote: we know CCP is very reluctant to interfere in this glorious sandbox we have here through GM action action so why dont they put in a system where we can report the scam to concord for a modest fee Concord would seek out and sho...
- by Sergeant Acht Scultz - at 2013.10.03 15:55:00
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124. [Post-Rubicon] T3 Rebalance Discussion - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Derath Ellecon wrote: So you say you have little to no experience with the Proteus, yet you call it OP. Yes the Proteus can be fit with a huge buffer tank. Guess what you won't be doing with that fit. Yea damage. For o...
- by Sergeant Acht Scultz - at 2013.10.03 15:50:00
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125. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Again, even the best webs will only cover antimatter range on blasters and the vindi will do that job a lot better. A ship that cannot move is a very bad ship to give a web bonus to. CCP are not going to give us a poor copy of th...
- by Sergeant Acht Scultz - at 2013.10.03 15:26:00
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126. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
That Seems Legit wrote: Alright, these are awesome. So awesome in fact, that I worry what you can do to the current recons. These look a bit too powerful. Had this same feeling at the beginning but assumed their range and number of modules...
- by Sergeant Acht Scultz - at 2013.10.03 15:18:00
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127. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
As someone said earlier in this thread, 2 mid slots ceptors are no good for obvious reasons, split weapon system ceptors are no good again for obvious reasons. These 2 points need changes, 3mids minimum, single weapon system. Also on a side note...
- by Sergeant Acht Scultz - at 2013.10.03 15:12:00
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128. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: More posts! One of the changes we were investigating for Odyssey 1.1 but had to drop due to time was adjustments to the models of half the command ships. The goal would be to move them over to hulls that match the T1 combat B...
- by Sergeant Acht Scultz - at 2013.10.03 14:53:00
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129. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
I'm in love with first idea, those thingies are going to be AWESOME !! Yay !! Good job.
- by Sergeant Acht Scultz - at 2013.10.02 22:32:00
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130. Faction and Deadspace Damage Control - in Player Features and Ideas Discussion [original thread]
Can't agree more to make my shield fits even stronger. On the other hand this could probably help a bit armor too but not really convinced (except when shield fitted). More modules are always cool but do we really need "that" kind of module, or le...
- by Sergeant Acht Scultz - at 2013.10.02 22:29:00
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131. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Aside the locking range they look sexy, warp bble imune this is really awesome for fleet inty pilots, scouts etc. These were already fun to fly but a bit too fragile, my guess is they are getting a good buff increasing their survivability and fun ...
- by Sergeant Acht Scultz - at 2013.10.02 22:21:00
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132. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Cool stuff is cool. More ships it's always good specially with older getting balanced and fun (welp marauders....grrrr)
- by Sergeant Acht Scultz - at 2013.10.02 22:17:00
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133. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Before we start, here's the correct music to accompany this thread. Loved your post, welp at least this part Everything else I actually haven't read it completely but yep, it's cool and makes sense.
- by Sergeant Acht Scultz - at 2013.10.02 22:14:00
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134. gal kiters after 1.1 - in Ships and Modules [original thread]
Liam Inkuras wrote: But the whole point of this thread was moreso towards active armour kiters. While I love your fits, you kind of defeated the point of the discussion. Not really since the best armor kitting/sniping/ganking ships are shie...
- by Sergeant Acht Scultz - at 2013.10.02 22:10:00
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135. Cap stable Tengu an oxymoron? - in Ships and Modules [original thread]
Bertrand Butler wrote: Javelins go out to 45km without any range rigs, and without rigors or TPs your missiles do much less applied damage. The more gank you have, the less tank you need to cope with a DPS spike. You will not run a Tengu solo...
- by Sergeant Acht Scultz - at 2013.10.02 22:06:00
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136. rubicon warp acceleration changes - in Ships and Modules [original thread]
Onictus wrote: What CCP is purposing is that the these acceleration factors be changed so that the faster ship DOES have a noticable advantage once both enter warp, right now the big difference between a frigate and a battleship is align time. ...
- by Sergeant Acht Scultz - at 2013.10.02 21:56:00
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137. CSM Statement on the SOMER Promotion (with reply from CCP Pokethulu) - in EVE General Discussion [original thread]
Mike Azariah wrote: Tao Dolcino wrote: Damn, you're right. In fact what is annoying me the most with the CSM is that they claim to do a lot of things for us which they don't have the right to tell us about. It's maybe true, but in a normal...
- by Sergeant Acht Scultz - at 2013.10.02 21:52:00
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138. Was CCP Successful In Buffing Armor Tanking? - in EVE General Discussion [original thread]
Aurilen Baxtab wrote: Good Lord I just can not keep up. Gallente shield tank? That's probably because you've never flow one properly shield fitted, those can become monsters or just finally good. Most of all because the low slots numb...
- by Sergeant Acht Scultz - at 2013.10.02 21:46:00
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139. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: I expect them to see HEAVY use in high sec POS bashing. Put so much effort in coding or whatever stuff to achieve this is a pure waste of time when there are better ideas or improvements to make it worth of more than that....
- by Sergeant Acht Scultz - at 2013.10.01 14:58:00
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140. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Random Woman wrote: CCP Ytterbium wrote: Hey people, We've been away from this thread for a while to let things cool down a bit. With Rubicon coming to Singularity soon, we've decided to revert Marauders to the orig...
- by Sergeant Acht Scultz - at 2013.10.01 14:54:00
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